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  • Sick joke of a quest

    OK, the Crown of Deceit is obviously a quest aimed at the dark races to give them something comperable to the masks for the rogues and bards which seem to drop all over the place - a nice quest to be able to turn into a light race and make faction a bit easier.

    Except for one minor problem.

    If you are of a race that has a real need and use for this item, then you've got a quest of epic hellish proportions in front of you.

    The two folks who can get the most use out of the crown are trolls and ogres in that they not only get a bit in the way of faction by using it, but they also essentially get themselves a free shrink spell - two for one.

    Unfortunately, those who need it most are also those who are going to have the toughest time getting it since your average pre-grobb troll and all ogres are bound to have slaughtered thier ways to max KOS with the frogs by the time they are 10th level.

    As if that's not bad enough, we've also got faction caps, so we need to camp the Ghoul Lord for his scalp - an item which I'm now finding out is apparently a VERY rare drop to boot.

    So we've got tons of faction farming, an uber rare drop that only us darkies need to do the quest and just to add insult to injury, the darned undead frogs are tough as all heck - at 54, my SK has gotten killed several times thanks to thier long memories, supersized aggro areas and the fact that the @#$% greens don't know not to mess with something three times thier level - and they hit hard and fast to boot?!?!?

    About the only positive aspect of this whole boondogle is that the plat isn't half bad and there's actually a few things still worth selling in LGuk dead side - otherwise, I'm feeling that whomever the bright boy was who descided that the frogs would invent an illusion wood elf item must have been a total and utter sadist.
    Cigarskunk!
    No more EQ for me till they fix the crash bug.

  • #2
    Hmm... At 52, my paladin was cutting through the Dar/Lord hall like a hot knife through butter. But while I could solo the Ghoul Lord at 54, I generally left him alone. Too much trouble to deal with. Is it just the Ghoul Lord and his entourage (the Boks and Guks he spawns with) that are causing you trouble, or is it the entire Dar Hall (since at 54, you're not going to be getting much exp anywhere else)?

    Also, Paladins of Norrath (for rather obvious reasons) has always had a very keen interest in what's going on with Lower Guk. Thus there was a lot of chatter when the wood elf crown entered the game and Lower Guk was overrun with faction hunters. There was also a lot of chatter when Sebilis was changed to give live frog faction.

    The end result of the analysis? Old Sebilis boosts faction by a LOT more than Lower Guk. True, you'll be killing many times fewer frogs, but it will still help your faction quite a bit more. So the only reason you should worry about Lower Guk is to get your faction item from the Ghoul Lord. Otherwise, get a guild group together and head into Seb.

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    • #3
      Exp + Faction in Sebilis > Faction in Guk.

      Unless of course you're 60+ and Sebilis frogs are green/light blue to you.

      Add in the fact that you need a drop from Sebilis for the quest and it makes hunting there a very good idea.

      Just don't go complaining on the Enchanters or Rogues/Bards boards. Most of them are deeply offended that SOE would just give away their long standing monopoly on Illusions/Illusion Items.
      Huntress Jannelle Silverthorne
      Forest Stalker of Ashborne (Karana)

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      • #4
        From what I've heard, even just Faction in Sebilis > Faction in Lower Guk.

        Ergo, the only reason to visit Lower Guk for faction is for the hat the Ghoul Lord drops.

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        • #5
          Before seb was changed, I was part of an AE group in lower guk working on faction for this. The ghoul lord dropped his scalp every time then, so if he's not dropping it then it must have had the drop rate changed.

          As a half elf druid I did this quest kinda as a joke sinc ein WE illusion my character can finally have a pants graphic!
          Suva WoodFeather

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          • #6
            I'm working LGuk right now for the scalp - if I can't get that then the rest of the quest is moot - silly me, I was under the delusion that it would be a common drop on every kill of the Lord - after all, it's the ONLY way that the people who benefit the most from the quest can actually do the quest.

            I've been messin around in LGuk off and on for the past week or so, but these last two days is when I first did some really serious, hardcore farming of the Lord.

            Between myself and an ogre BL hydra, the Lord has been killed in excess of 24 times and hasn't dropped the scalp once.

            Now, seeing as how the light races who really don't need the illusion crown can just walk in and do the turn ins with a bit of faction work and no scalp camping, I'm finding this bottleneck to be excessive to the point of suspected breakage - having put up with a heck of alot of tedious faction farming and questing, I can quite reasonably say that this is hands down unreasonable.
            Cigarskunk!
            No more EQ for me till they fix the crash bug.

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            • #7
              I assume then that you have no enchanter friends? Could you not just have them cast some form of light race illusion on you for the turn in?
              Uban the Wizard
              Luclin (formerly of Stormhammer (formerly of Bristlebane))

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              • #8
                Actually, Mahlig, the starting faction is so bad that reportedly, he'll not only need the faction hat, but may also need some other form of adjustment (such as an illusion). Frogloks are pretty close to KoS with everyone as is, and iirc, a good chunk of the faction hit also comes from deity and class.

                I've heard stories before about people who maxed out their live frog faction, had the hat, and still didn't have good enough faction without some enchanter provided boosts.


                As for the drop rate on the hat, sounds like you've just had a really bad run, Cigarskunk. IIRC, my own experience has been probably about 8 kills (some of those with the assistance of dark races who wanted to take the ghoul lord down), and seen the hat drop twice.

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                • #9
                  The faction penalty for worshipping an evil god is such that you cannot complete the quest if you do so. An illusion may help, but the faction penalty for the deity is severe, and that scalp is deity restricted. I suspect that even when you max out your faction, and use an illusion potion, you will find that you lack the faction to get the quest.

                  As a sample of the severity of deity to your faction, folks who visit cabilis, who have done no faction work, are KOS if they are agnostic or worship a "good" deity even in illusion: iksar.

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                  • #10
                    I did the quest with my iksar monk, who was NOT KOS, but pretty close (spend 4 levels at the Raster camp, first for drop, then for XP), and got some nasty faction hits there, since i could wipe out most of the surrounding area too, and all frogs gave hits.

                    Took me 3494 frogs kills, the faction scalp (got at 1st try, seen 3 more drop. Seems about as rare as the Yak), AND a chanter to wood elf illusion me (imp form does NOT work any more, need a project illusion to look like a good race, or get a potion that make you one). Took a few months of faction work, but on the good side, i got most of 54, all of 55, around 2 blues into 56, and 1 AA.

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                    • #11
                      Jeeze...

                      Even before I got much of my rediculously good gear, my Paladin was soloing without any difficulty at all in LGuk... at level 49, no less!

                      With darkness/snare, it would only be easier!

                      Haven't been back there in awhile... Been gearing-up, scrambling around Gunthak/Dulak for my spell quest drop... and not being able to play much.

                      Let's see... a quest that is tough for evil races to do, just because they're evil... Sorry, not much sympathy here.

                      Try playing a Paladin and having to get faction everywhere...
                      Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                      Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                      Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                      Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                      • #12
                        Originally posted by Angelsyn
                        Let's see... a quest that is tough for evil races to do, just because they're evil... Sorry, not much sympathy here.

                        Try playing a Paladin and having to get faction everywhere...
                        Yes, unlike a Troll SK who worships CT who is welcomed everywhere, paladins are KOS in every city, merchant and zone in Norath. Why, I recall as a young SK sitting at the orc camps or in Highpass doing orcs there and having Paladins getting killed left and right by wandering FP and HK guards even as they were desperately trying to faction up.

                        There's also the city of Qeynos and SFG, two places where pallys are always complaining about how KOS they are while us SKs can shop with impunity.

                        Let's not forget the entire continent of Felwith - we know how much the elves, dwarves and gnomes hate all paladin - so much so that those races don't even have paladins as a possible class - pallys are just too KOS there for them.

                        I just don't know how I could have forgotten and overlooked this fact - please forgive this inappropiate post - you're right - pallys are the most hated class in the game - it must be really tough having every NPC out gunning for you.

                        (Hmm, did I remember to turn my sarcasm switch on at the begining of this response?)
                        Cigarskunk!
                        No more EQ for me till they fix the crash bug.

                        Comment


                        • #13
                          Originally posted by Angelsyn
                          Let's see... a quest that is tough for evil races to do, just because they're evil... Sorry, not much sympathy here.

                          Try playing a Paladin and having to get faction everywhere...
                          'scuse me for a second...

                          <center>AH-HAHAHAHAHA!! WOO-HAH HAH!</center>

                          *wipes tear from eye*

                          Whew! That's almost as funny as a Gnome or a Dwarf ducking for any reason at all <img src=http://www.boomspeed.com/sinuuyanea/dcrazz.gif alt="THE most pointless action there is in EverQuest!">

                          Paladins are probably one of the LEAST kos classes in existance. Trolls, Ogres, Dark Elves, Iksar, Necromancers, and Shadowknights, of any deity, have the biggest times working with faction. This wouldnt be so bad, mind you, except for the fact that:[list=1][*]Each froglok gives 1 faction point per kill.[*]Evil races/classes/deities require that much more faction work.[*]The spawn rate is dismal to say the least.[*]We require 3400+ faction hits to reach indifferent. Not amiable, INDIFFERENT.[*]We require an uncommon drop to complete the quest mentioned above, for an item that would be universally useful for any evil class/race.[/list]

                          While we chose to be "evil", dont you (or anyone else for that matter) feel that the faction requirements are just a wee bit <b><i>STEEP</i></b>?!

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                          • #14
                            Originally posted by Sinuuyanea Nocturne
                            While we chose to be "evil", dont you (or anyone else for that matter) feel that the faction requirements are just a wee bit <b><i>STEEP</i></b>?!
                            No, I do not.

                            Real Life Example:
                            During WWI &amp; II just having a germanic name was enough to get you into trouble in large parts of the world. And this is for people who were the same race.

                            Fantasy Example:
                            Goblins and Orcs are universally despised in most fantasy settings, and are killed by all "civilized" peoples. Getting someone to like you is a challenge and a chore. In the R.A. Salvatore books about a certain Dark Elf, he has huge amounts of trouble everywhere, and he can't even go to his home city anymore.

                            In EQ, it is the same deal. Choose to be a member of a hated/feared race/class/religion, you'll have to work extra hard to be liked.

                            And heck, you really only have it rough if you want to do the "good" things. PoK and most of Luclin don't hate you. And between those cities you can get just about everything.

                            The Elves in Felwithe and Kelethin don't like you? Why worry? You don't need them... except maybe as something to put on a skewer and smoke for trail rations.

                            If you choose to play the evil types, some disadvantages are sure to result. But you don't have it all that bad either. You've turned several zones into exp camps.

                            ~Lothay

                            PS - Please take this light-heartedly. The point is everyone has faction gripes. It's part of the game.
                            Lothay retired from EQ in 2003
                            EQ Traders - Moderator - MySpace or LiveJournal

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                            • #15
                              As a Dark Elven Necromancer, I am dubious or better in:[list=1][*]Temple of Life (Rodcet Clerics)--Amiable[*]Ashen Order/Silent Fist (Human Monks)--Warmly[*]Emerald Warriors (Wood Elven Warriors)--Dubious[*]Jaggedpine Treefolk (Half Elven/Human Druids)--Indifferent[*]Protecters of the Pine (Half Elven/Human Rangers)--High Threatening/Low Dubious[/list]

                              Each started out at/near max kos. Each are considered "impossible" for a Dark Elven Necro to raise. Each were put at their current levels in 2hrs-4 days tops. Froglok faction hits are FAR too small.

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