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Wyrdlan
12-09-2002, 10:37 AM
The more I look at it the more annoyed I get. It's just so frustrating to work this long and this hard and just hate the end result.

Don't tell me about being happy we get anything, because you aren't understanding my complaint. My complaint isn't that the armor is no good, it's that they took what SHOULD be great armor and restricted it to the point of it being completely wasted.

I know I probably won't get alot of sympathy from the half elves, trolls, and iskar out there.

These are my complaints:

Halfling bags:
Slots:
2 - Cruel
4 - Joke
6 - Unreasonable
8 - Unusable
10 - Uncomfortable

The first four bags ( even the 'new' 8 slotter are just pointless when talking about the costs involved. ) The 10 slotter is makable and sellable, but 36 freaking tufts? Change the recipe to the PATCHES and we can be friends.

Stormreaper Armor:

Boned - Druid. If you want to trade 20 mana you can have Elysian armor for free. REJECT

Chainweave - Ranger. Karana rangers. There are what, 12 per server? Even barring that, only the legs are any better than common PoP items. I mean YARD TRASH selling for 3K PoP items. Also, Human smiths can make Fine Seafarer's Armor that is almost the same. REJECT.

Steelweave - Paladin. Karana Paladins. So far, on Rodcet Nife, I've found 4 Karana Paladins over level 20. 3 Halflings and 1 Half Elf. Other than that, my only complaint is again, Human Smiths, which make Thunderous Heraldic which again has roughly the same stats. REJECT


My request:

Open up some of the restrictions. Let us have a different imbue? There are clerics, rogues, and warriors in the vale too you know. If we have to share Karana with the humans, can't we share Bristlebane and Brell with the dwarves? Or at least a non-imbued version?

Can't something be done with the Stormreaper Boned/Tunarian Soldier armor to make it a little more desirable than the Elysian stuff? The pinnacle of my tailoring achievement can be matched by a soloing 55 druid, or 2 50 druids working together.

Cantatus
12-09-2002, 11:48 AM
The bags are fairly rediculous. Verant backed themselves into a corner long ago by making 10-slot 100% weight reduction bags so readily available. They never gave themselves anything to improve upon (except for lowering weight) since they can't make bags with more than 10 slots and it's impossible for a bag to lower the weight of its contents more than 100%.

Given the difficulty of making them, the expense and rarity of several components and the ease of getting 10-slot 100% weight reduction bags (for 5250pp), it'd be hard to ever make a profit on these. To begin with, you have a price ceiling; you can't sell these for more than 5250pp or people will just buy Tinkerer's bags. Also, given the fact that most people want 10 slot bags, it'd be rare to find anyone wanting anything less. Honestly, how many people actually use 6-slot bags or less?

The armor is just cursed with such large limitations. The cultural leather and chain pretty much sucks for every race, so I won't really go into that. The plate, however, was given a fairly rediculous imbue. Halfing Clerics have to worship Bristlebane, Halfing Paladins have to worship Karana, and Halfling Warriors have a choice. Halfling Paladins were added at least 2 1/2 years after release, so why make armor for such a small group of people especially given the fact that Humans can make the same sort of armor?

Halflings have a lot of problems with their armor unfortunately, but so does just about every other race. I really wish Verant would sit down and fix some of the problems with the various cultural armors.

Psychosis
12-09-2002, 12:07 PM
Not to be crass here but why should they.

A - We already pay for the service.
B - They are about to release 4 NEW versions ( Playstation, PalmPilot, EQ2, Mac).

I havent decided yet if I am going to stay with EQ or go to EQ2 when released yet, but all in all I know we gripe and complain about how things are. But honestly we have it much better than other MMORPGs. How would you like your tech support to be M$ ( Asherons Call ), Dont remember who made DAOC but I have looked over some of the stuff for their Tradeskills and Loot. Whe not only have more. We have better story lines. Better Quests. Better Gear. Higher end stragity encounters. Ect... See where its going! Yea they have better graphics. So what. They have been working on that for us also. Just think of the System Requirements though when you want better graphics. They have not done that much to improve them cause they know that (espically with the economy the way it is right now) that people arent going to all go out and get the top of the line machine just to play their game.

Railina
12-10-2002, 09:20 PM
To begin with, you have a price ceiling; you can't sell these for more than 5250pp or people will just buy Tinkerer's bags.
5250 isn't a price ceiling, it's a price floor. Honestly you are marketing these bags to monks, and a level 60 monk can only carry 24 pounds before he/she starts losing AC, at a rate of 10ac/wt unit. If you assume that every level 60 monk has both dragon bags (10 slot 100% wr 0.4 wt) switching 6 tink bags to 6 leatherfoot bags frees up an additional 2.4 wt, 10% of the restriction at levbel 60. . .

How much plat is 2.4 pounds worth? 20-30 AC with the same equipment, or the ability to upgrade equipment without losing AC is worth a great deal. Look at some monks Magelo profiles, many are hovering near the weight limit, some carry as few as 3 bags in order to stay below the limit. Weight is a huge concern for any monk not already over the AC softcap.

What does this mean to Halfling tailors? You have a large number of players/characters who spend a great deal of time and money fighting the weight restriction. the minimum price you should expect to get for a halfling bag is 6000pp, reallistically, ddepending on your server youshould be able to ask up to 8k or so with blue diamonds back to near 500-1000pp on most servers.

But if you really want to make them drool, go to CT for a while, and make a 10 slot 100% wr 0.1 wt bag. The first 20-30 on any server should go for 20-50kpp.


Not to be crass here but why should they.

A - We already pay for the service.
B - They are about to release 4 NEW versions ( Playstation, PalmPilot, EQ2, Mac).
They should because we pay every month, not just once. If their customers become dissastisfied, they stop making money. remember EQ is a subscription, not a single purchase. In addition, customer dissatisfaction does not only mean they will lose one person's subscription fees, they also risk losing any other revenue from that person.

How many people started playing EQ because someone they knew played? What if one of those people quits, and finds and enjoys a different game? You start pulling people out of EQ, and into a competitor's games. A person who quits EQ also isn't likely to buy EQ2 or SWG, let alone another version of EQ that's just more of the same.

Pooka
12-11-2002, 12:33 AM
One of the things people need to realize about EQ is that us tradeskillers, while a large group, in no way represent a majority of the people online. Most people play EQ to hack 'n slash.

What this means is that while unhappy tradeskillers leaving represents lost profits, it doesn't mean they're out of the black. This means most of their planning is oriented around making the mindless dungeon hackers happy. These people don't care about economic feasability or realism, they just care about their kill totals, xp count, and how many AAs they can stack up.

I admit it, I play EQ despite being dissatisfied with it. I don't play it because it's fun, I play it because I work graveyard shift and there's nothing else to do on a day off when I'm up at 3AM and everyone else has gone to bed.

When something more appealing comes along where I can interact with not just the game, but also other people, and do tradeskill/economic stuff with them and see long-term gains I'll likely go try it out. I saw DAoC, watched some people play it, and ultimately didn't go over to it because it looked to me like a short-term funfest. Sure enough, the local DAoC crowd came to the same conclusion I did after playing it as religiously as they previously, and now again play EQ.

Call me jaded, but one of the realizations I've come to since my introduction to online back in 1996 with the 3056 Battletech MUSE all the way up to EQ, WoD online MU*s, 3065 MUX, Battle.net and everywhere else I've played online, is that those of us who invest intellectual energy into our games (or into our daily lives for that matter) are (sadly) a dwindling minority.

So Verant/SOE doesn't have to worry about people leaving because they didn't think their economy through. There will be a neverending mass of mindless dungeon hackers who only care about having more things to kill and are more than willing to part with their money.

It's a sign of the times.

As for the rest of us, it's our duty as the few intelligent people left on this rock to complain when things cater to the mindlessness that's overcomming our species, and applaud what efforts are made.

So give props to SoE/Verant when they do good stuff like balance out tradeskills and make Tailoring easier.

And boo and hiss when they nerf pottery into profitlessness because if we remain silent, we might as well be just as brainless as the rest of them.

</rant-slash-preach>