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Trivial on Potion of Vampiric Spirit

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  • Trivial on Potion of Vampiric Spirit

    It trivialized for me at 116 skill.
    Shakoboy, Level 61 Luminary of The Nameless server

  • #2
    Marvelous, thank you!!
    Retiree of EQ Traders...
    Venerable Heyokah Verdandi Snowblood
    Barbarian Prophet & Hierophant of Cabilis
    Journeyman Artisan & Blessed of Brell
    EQ Players Profile ~ Magelo Profile


    Smith Dandi wipes her sooty hands on her apron and smiles at you.

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    • #3
      Anyone know if these are stackable in 5 and 10 doses??

      I thought I saw something about this the other day but can't seem to find it now??


      With mod rods nerfed they may now be saleable for raids, at least until VI discovers them again and puts a timer on them too.
      Nwangel 62 shaman on Tarew Marr
      She buffs, she slows, she heals, she kills, she's SUPER shaman!!

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      • #4
        I made a 10 stack last week but have not tried a 5.

        Shere Khaan

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        • #5
          Super thanks:-) Got some feathers tonight, will be working on some potions next week
          Nwangel 62 shaman on Tarew Marr
          She buffs, she slows, she heals, she kills, she's SUPER shaman!!

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          • #6
            lemme get this straight- i can drink it twice one after the other and get the manna vs health? like the pre-nerf mod rods?
            Lupoman Wulvenshire
            65th season shamen
            62nd Kitty Warrior
            Clansilvermoon-morrel thule


            • #7
              I don't know if there's a reuse time on the potion like there is on the mod rods, but I don't believe there is.

              However, the ratio for Vampiric Spirit is 180 hp converts to 60 mana, as opposed to Mystical Convergence's 450 hp to 360 mana. That is, it takes 6 potion doses to get the same mana back as one ModRod2 charge, and takes more than twice the HP to do so.

              In terms of mana efficiency, you'd still be making mana if you drink the potion then heal, but considering that it costs 28pp per dose, (not including cost of griffon feathers), maybe it will get limited use in some situations, but I don't really see hoards of people using these the way they were using mod rods pre-nerf.

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              • #8
                I was looking at these as more of an "emergency" help. Cleric is oom, or close to it, and the tank is still losing health, it could save a raid when that mod rod timer hasn't reset and there's a need for fast mana. I don't expect to sell them like gate potions but I'm sure some will like to have JIC.
                Nwangel 62 shaman on Tarew Marr
                She buffs, she slows, she heals, she kills, she's SUPER shaman!!

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                • #9
                  Nwangel, for sure, it might help in some cases to have these around.

                  My post was mostly responding to Lupoman who seemed surprised that these could work repetitively like pre-nerf modrods. I was really explaining why that isn't a big deal.

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