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View Full Version : 212 brewer and hanging up my Mino brews



Ironmonkey
02-04-2003, 03:37 PM
Thats it .. no more mino brews for me. If I never see another mino brew for 40 years it will still be too soon.

As a iksar with a base 72ish int / wis and barely 100 int with items and buffs ... getting to 212 was .. shall we say an excersize in ... clicking. I think I developed carpel tunnel trying to get from 188 to 212. There I've vented. So on to the actual point of this post.

Its there any actual reason to get to 250? I mean other than possibly making it easier to make a brewing trophy? I'm hoping that there isn't and I can "happily" throw 4k per try at a trophy. No I'm not rich but I'm well off with plat for the moment.

Ironmokey
59 iksar monk
Sullon Zek

212 Brewer
124 Tailor ( next skill to be raised )
34 Smith

Arghargh
02-04-2003, 03:57 PM
Its there any actual reason to get to 250?

Quicksilver temper for seru bane weapons trivials at 228. Some of the PoP recipies have brewing componants >250 trivial. If you don't plan to do any PoP recipies, then the answer is probably, no.

Arghargh Grumble, Darkblood
60 Ogre Shaman of Rallos Zek
Alchemy – 180
Baking – 200
Brewing - 200
Fishing - 200
Fletching – 200
Jewelcraft –200
Potting - 200
Grandmaster Smith - 250
Tailoring – 161

02-04-2003, 04:12 PM
Dude... waste the 4k on wis gear, and 1 weekend to get it to 240. Equip the Geerlok.

Then try trophies... the money you save will be impossible to measure.

I got sick of mino brews at 242 myself, and will never make one again...

If you want an alternative for a few points, make GLM, you already have a corking device for your trophy attempt, GLM is decent for your guild, to sell, and at 212 with a geerlok your success rate will be fine, only to 216 though.

Then maybe do Kalidim Constitutionals, they are over 250, you'd fail 90% of the time, and it takes some time in Kaladim, but it isn't mino's.

Ironmonkey
02-04-2003, 05:19 PM
( tears up ) :shock:

.....

I need 228 now? Please say it isn't so. What brew requires this? I just haven't seen a point to getting above 212 so far. For me ... 4k is more than worth missing out on ... +4 hours pointing a clicking. Did I mention the carpel tunnel???

.....

With the tinkered brewing thing-aahhh-mahbooble I've been able to make PoP etherial tempers and curing agents with out a problem. On

demi sec I'm 13 / 20, on
planar blood brew I'm 1 / 1.

Kalidim Constitutionals haven't really been a option I'm on Sullon Zek and all of Faydark is newt / good territory. As a monk heading there solo is quite a taskI need to take a squad of people with me to cover my back. So I've avoided constitutionals and qeynos teas etc etc. Only thing I've found I can do are mino brews ( hate em ), demi sec, ( requires a jeweler ) and various PoP and CT tempers and curing agents ( rare components ).

Cigarskunk
02-04-2003, 06:38 PM
Having gone from 191 to 240 sololy on Misty Thicket Picnics with a troll SK I feel your pain - just over 2500 combines in total and remember, every one of my 8 components required subcombines with skill needed in four other tradeskills to boot.

Shop the bazaar, get some stat food and drink to use while skilling, beg a C3 from folks - I found that sending the C3 merchants tells letting them know that "Dumb troll wants INT buff to do some tradeskills" got me the same C3 for free or at a discount since I obviously wasn't using it for anything which they considered profitable (or out of empathy for thier fellow tradeskillers).

With a little bit of work and patience you can find the gear you need to boost your INT or WIS to 150+ (seems to be one of the magic numbers) to take the edge off of all of those combines.

Now here's the real question - why do you want to be a GM brewer?

If it's just for the trophy, then you should probobly focus on other things - you have to have a certain mentality to survive GMing a tradeskill, no matter how cheap or "easy" it is to GM.

On the other hand, if you're doing this because you want to be a GM brewer, because you enjoy tradeskills, because you're hoping that come some patch down the road they'll give you something uber, then definately suck it up and keep clicking - you're almost there.

Saleani
02-05-2003, 01:48 AM
Quicksilver temper for seru bane weapons trivials at 228
Wrong. My skill was 228 when I made some and it was trivial then. I made about 80 of them at that skill level and succeeded on all of them. I find it facinating that the skill level I was at, is continually reported as the trivial when the trivial was far below it. When I see this number reported as gospel on the safehouse, I try to post a rebuttal as soon as possible.

02-05-2003, 01:53 AM
Two things Saleani...

If your skill was 228 exactly, it would give you the trivial message on a 228 trivial item. Meaning you can't skill up to 229 on it.

Also you'll fail on average of 5% of the time on anything trivial, at that level you'll fail the same amount on Heady Kiolas with a 46 trivial as you will with something that has 228 trivial, so your argument doesn't hold water.

Everyone has runs of 100 or more without fails that tradeskills a lot, and we count our blessings for the good run we had.

Get a toon to 220 and try to make it, if you get a trivial message post it again.

Narith
02-05-2003, 04:06 AM
You know, at 212 you can make ethereal tempers or curing agents (curing agent is easier if I remember correctly), so no more 9 item combines until you hit 220. At least that will give you a small break.

Bennan
02-05-2003, 06:31 AM
Ok if you can't quite make it to 250 in Brewing, and you have "next skill to be raised" alongside Tailoring, I really don't see that going down well at all.

I made 248 in Brewing on Mino Brews, was it easy, no it was a pain. I had about 212 wisdom.

Its boring and a pain, just got to hang in there. You are so near the end of it now, whats another 36 skill points to get you to 248. Do as other posters have suggested, and do some other recipies. Even just set yourself a moderate goal, of say X time, or X combines when you log in. Move the goalposts, so that the target does not seem so unattainable...

Cigarskunk
02-05-2003, 10:33 PM
Quicksilver temper for seru bane weapons trivials at 228
Wrong. My skill was 228 when I made some and it was trivial then. I made about 80 of them at that skill level and succeeded on all of them.

Uhm, since the first person said that they trivial at 228 and you found that they trivial at 228 then why is the first person wrong?

You did the equivilent of someone saying, "Water is wet," and then you replying "Wrong. I've touched water and I've found it to be wet."

?????????????????????????????????????????????????? ??????????????????

Lizzzard
02-06-2003, 07:39 AM
You know, at 212 you can make ethereal tempers or curing agents (curing agent is easier if I remember correctly), so no more 9 item combines until you hit 220. At least that will give you a small break.

Actually, that will only get you from 210 ( at this point you can start doing them while holding a Geerlok ) to 212 ( trivials here ). 220 is the skill-level needed for the combine, but its not the trivial :/

Glynna1
02-06-2003, 08:48 AM
Went from 213 to 217 last night doing Minotaur brew. Did this in a little over an hour. Yes it was a pain. Did about another 60 combines and no skill up. Hung it up for the night. Getting there though :).

I know the pain however doing Fletching to 235 and Fletching seems to be harder to skill up than brewing.

Emelyn
02-06-2003, 09:15 AM
Recently 250 in brewing, with very high int though, 1199 total combines between 200-250. In the 190s-low200s it felt very very slow. Got better after that.

Comparitively baking took 1334 combines, and pottery took 1873 combines. (not counting subcombines)

wolfram
02-06-2003, 09:31 AM
keep up with mino hero brews, get some more wis/int gear, but her eis the trick. jus tdo liek 40 or 60 combines each day. slow and steady wins the race. i got sick of doing minos, so i just went "Wolfram 'ol boy, why ruin my poor wrists, so a few combines each day. if u get a skillpoint, YEAH, if not oh well, and do something after u reach your set limit" I am reminded of the childs story, the Tortus and the Hair when i think of trade skills. hmm wish i was back in kindergaten. i want to take a nap now. hehe

Ironmonkey
02-06-2003, 02:42 PM
Ahhh skunk....

I guess it all comes down to that .. do I want to be a GM brewer?

Well The trophy was my original goal then it became unneccissary for me due to other gear coming into my eq life. As for raising things above ... 228 ( seru bane ) no really point except for braggin rights. So I won't go past 228 ... not point in it for me.

I was crazy enough to go from .. 0 to 212 with a 110 int and 74 ish wisdom ( kei'd and with a few int items ). Yes I can buy some more int / wis gear and boost things for brewing but theres no point in doing it for me. Once I get enough items to do a power tailoring session I'll buy some int gear and get me arse to work on boosign that skill. Mind you I'm only doing .. these skills for loot, rare items to sell, and an change of pace from time to time.

Its about the plats for me ... brewing has become just a stepping stone to where I want to be so to speak.

Thankx for the input man. The brewing was getting to me and I just needed to vent a lil on it.

Ciao,

Ironmokey
59 Iksar Monk
Sullon Zek

Cigarskunk
02-06-2003, 03:55 PM
Mind you I'm only doing .. these skills for loot, rare items to sell, and an change of pace from time to time.

Its about the plats for me ... brewing has become just a stepping stone to where I want to be so to speak.

Thankx for the input man. The brewing was getting to me and I just needed to vent a lil on it.

Ouch - you're in for a very rude surprise then I'm afraid.

Tradeskills are great for a change of pace, but don't count on the other stuff much.

The only real way that one makes good plat on tradeskills is if they are high enough level to farm all of the components they need themselves or if they are high enough skill to be one of the first to exploit a new item when it comes out.

With many tradeskills, if your goal is to be able to make a certain item to save plat, you will find that it's ultimately cheaper to simply buy one or more of that item then to train up the skill to make it for yourself. Worse yet, many of the item which used to be big profit items have become *THE* way to skill up and as a result the market has become flooded with them - some of them even going for less than the cost of the raw materials used in them (and I'm not talking over inflated bazaar costs).

Ironmonkey
02-06-2003, 04:40 PM
Saddly i realize this...

I started with brewing for a trophy and the ability to make my own tempers and curing agents. On my server there are very few high end smiths and few practicing highend tailors. With this in mind I've chosen one of these as a skill to boost me into the plats.

Yes trade skills rarely make money depending on your server. But theres always plats to be had at the beginning of a "gold rush" so to speak. When new gear hits the market there is that "OOOOhh" and "AAAahhh" value that keeps prices up for a short while. Right now I see a missing piece in the trade skills of my server. If I move fast enough I can cash in a few weeks and turn around sporting a bard speed horse. I just need to move quickly and as efficiently as possible. Hense the ... do I really need to get over 212 brewing to make all possible brews? From what I've been reading sounds like I need 228.

So far I've made maybe 60 or 70 k off PoP trade supplies and spent 40k of it upgrading my gear. Right place at the right time aye.

I'd also like to thank everyone that posted adding suggestions. We will see If I'm crazy enough to make GM brewing.


Gordon "Ironmokey" Geko
59 Iksar Monk :twisted:

Velurian
02-07-2003, 10:03 AM
Given your particular rationale for raising brewing, I wouldn't necessarily stop at 228. There are almost certainly going to be new recipes coming out with LoY in less than a month. I would be surprised if there aren't some 250+ tempers involved in some of these new recipes, so if you stop at 228, you won't necessarily be ideally placed to take advantage of the new expansion "gold rush".

(Though you want to balance this against the time you'll need to raise tailoring or smithing, as you mention. Though you don't have nearly the plat you'd need to GM smithing in that short a time frame, and probably not tailoring either...though all you really need to do is get into the highest echelon of craftsmen in a certain skill, which on a Zek server might not necessarily be all the way to GM...)

But back to my main point -- I'd raise brewing as high as you can stand to get it, if profit is your main motive.

Ironmonkey
02-07-2003, 12:32 PM
sigh....

you just might have something there Velurian. Verant might just sneak me with a 250 required combine. They are sneaky that way. And theres no way I'm getting smithing or tailoring above .. 190 before the new expansion I realize this .. but hell I'm gong to push it anyway

Such is life aye....

Ironmokey

Hobbun
02-07-2003, 12:49 PM
Yes, I know your pain IronMonkey. I am at 190 Brewing right now making Mino brews. It is atrociously slow and my wis is at 255 when trying to skill up. I am doing Mino Brews because the supplies are easy to get, but does anyone have any suggestions for another recipe that will take me to 200 and skills up quicker and the supplies do not have to be farmed?

Thanks. :)

Hobbun

02-08-2003, 10:16 PM
I am doing Mino Brews because the supplies are easy to get, but does anyone have any suggestions for another recipe that will take me to 200 and skills up quicker and the supplies do not have to be farmed?


It really depends on your budget and if you can forage.

I hear QAT is viable for a decent success rate, but needs foraged items, not being able to forage I have never done that.

Grobb Liquidized Meat is a great way to go, if you can get a Corking device. If you find a gnome, the parts are 50-60pp worth of store bought, a foraged branch, and a blue diamond... once you have your corking device everything is store bought, and people love the drink.

Kronepsis
02-08-2003, 10:55 PM
Two things Saleani...

If your skill was 228 exactly, it would give you the trivial message on a 228 trivial item. Meaning you can't skill up to 229 on it.

Also you'll fail on average of 5% of the time on anything trivial, at that level you'll fail the same amount on Heady Kiolas with a 46 trivial as you will with something that has 228 trivial, so your argument doesn't hold water.

Everyone has runs of 100 or more without fails that tradeskills a lot, and we count our blessings for the good run we had.

Get a toon to 220 and try to make it, if you get a trivial message post it again.

Just noticed the bolded part.

That is slightly incorrect. Depending on how low the trivial for an item is and your current skill, you won't necessarily have a 5% failure rate.

For example, if you made Heady Kiolas at the trivial rate compared to at 100 skill, you WILL notice a difference in failure rates. Whereas if you did Ethereal Tempers at 212 Brewing, you won't really notice much of a failure rate difference compared to making it at 232 Brewing.

02-08-2003, 11:52 PM
/em is a veteran of many thousand kiolas

I've made them at 0, 46, 80, 100, 120, 150, 200, 240 etc...

While it still failed a lot a 46, by 80 the difference was nothing more than psycosematic.

I went for a string of 60+ without fails at 100, and more recently failed 3 in a stack of 20. /shrug

I am fairly certain that it is generally believed that you will never have less than 5% chance of failure on a trivial item.

In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case. ;)

Reading my statement I am now confused, sorry, make of it what you will, hehe.

payens
02-09-2003, 01:45 PM
/em is a veteran of many thousand kiolas

I've made them at 0, 46, 80, 100, 120, 150, 200, 240 etc...

While it still failed a lot a 46, by 80 the difference was nothing more than psycosematic.

I went for a string of 60+ without fails at 100, and more recently failed 3 in a stack of 20. /shrug

I am fairly certain that it is generally believed that you will never have less than 5% chance of failure on a trivial item.

In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case. ;)

Reading my statement I am now confused, sorry, make of it what you will, hehe.

I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial. So, at a skill of 228 you actually will fail more 228 triv combines than you would 46 triv. For the latter you should get the said 5% rate, for the former failures should be higher.

Jaytan
02-09-2003, 02:47 PM
Quicksilver temper (for seru bane..) was trivial for me at 201 skill.

Cigarskunk
02-09-2003, 06:44 PM
May as well do the last few point run before LoY comes out - you're out of the hell levels so it shouldn't take more than a few hours at most.

Heck, I officially stopped baking for skill ups at 239 and did my trophy - I've done about 20 combines of PoP stuff that wasn't trivial since then and have had 2 skill ups in the process - woot!

02-10-2003, 10:10 AM
I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial.

Now where is that formula when you need it? ;)

This is very true for low level combines, like under 100 trivial, you do have to be higher to get max success rate.

The higher ones, that isn't the case... somewhere in the 220's or so, Mino Hero brew starts failing close to the 5%, well under the 248 'trivial'. As a rule of thumb, if trivial is over 200, I consider it accurate for the 5%, but someone can post the formula that has been worked out to show what I mean. Anything that fails 50% at 250 has to have a trivial over 300.

Velurian
02-10-2003, 10:21 AM
In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case. ;)


I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial. So, at a skill of 228 you actually will fail more 228 triv combines than you would 46 triv. For the latter you should get the said 5% rate, for the former failures should be higher.

Not quite, or, at least, this is not consistent with the formulas that several have worked out. (http://pub147.ezboard.com/feqtraderscornerfrm13.showMessageRange?start=41&stop=60&topicID=1242.topic Here</A> is one of the threads about that.) Starting in the low-180's, at the trivial, you've reached the 5% minimum failure rate. As you go to higher trivials, you can actually have reached the 5% minimum several points before an item trivials. This is the case for the example mentioned above -- you would hit the 5% minimum failure rate at a skill of about 220 on a recipe that trivialed at 228.

Tweedledea
02-11-2003, 12:17 PM
Keep trying Ironmonkey. I spent a few pp in the bazaar, got some wis gear, got to work. My skill is at 217 right now. Bear in mind I am doing this purely for the 100% weight reducing bag I get with the trophy. That will make it worth it for me.


Zillia
64 monk

02-11-2003, 02:11 PM
Bear in mind I am doing this purely for the 100% weight reducing bag I get with the trophy.

Huh?

I miss something here?

Tink bag weighs less and is store bought without risk.

Leatherfoot Haversack you can probably find for 6k or so, a bit cheaper if you know a friendly halfling tailor.... and they are only .6lbs.

Realise that the cheapest possible per attempt at a brewing trophy is 4500, that is just cost of ingredients for 1 attempt if you know a gnome and can make your own seal.... I spent closer to 6k including corking device on my first attempt, and failed. Meaning the minimum I will spend is 11k, and some brewers have spent up to 30k+ to get a trophy.

My monk would advise strongly against that.

Hethral
02-11-2003, 02:18 PM
You get the one permanent bag that weighs 1.2, but you also get the summonable 100% weight reducing bag that weighs 1.0 and can be destroyed when you don't need it, then just resummoned when you have something to carry.

Delfontes
02-12-2003, 02:36 PM
True...

Just thinking it would be safer to buy 5 tink bags for the money.

To each their own I guess ;).