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Secone
03-03-2005, 10:15 AM
This guide is now OUTDATED. Please check the stickied guide at the top of this forum for the most recent version. -- Kyroskrane

http://mboards.eqtraders.com/eq/showthread.php?p=180920

Secone
03-03-2005, 10:16 AM
http://mboards.eqtraders.com/eq/showthread.php?p=180920

Kakg
03-03-2005, 11:15 AM
I'd comment as follows:

Baking, after 192 I would move on to GoD Tuna and Crab recipes. With the new vegetable recipe making these recipes much easier for non-foragers the effort to fish for crab and tuna is significantly eaiser than the hours of mammoth meat and brownie parts farming that HMP's and Holy Cakes require.

Tinkering - BAH, don't waste good coiled springs on propulsion units. What a waste of good money and parts. As soon as you get to 122 move straight to making Geerlok Sculpting Tools to get to 215. The Darkclaw Claws are very easy to farm in Shadeweavers and you will get much more skillup attempts for your cash. Scuplting tools are the cheapest geerlok and the easiest to farm parts for, just stick with them and keep churning them out. Brewing geerloks are also popular but I don;t recommend them as you have to go buy the still parts in SH where the sculpting parts can all be bought in PoK. Save all your coiled springs for collapsibles which will make you money instead of costing you money.

Brewing - I went the Brut Champagne route and at first I too thought it was more expensive until I looked at the most expensive parts.

1) Price of Yarrow for Kaladim Constitutional = 26pp each
2) Price of Opal and Gold Bar for Magnum = 27pp each

So long as you can get the gold enchanted cheaply and you make the magnums yourself then the cost difference per skillup attempt is not as wide as it would appear. When you take into account the fact that parts for Kaladims include ground spawns while Brut Champagne is all vendor bought I consider that makes Brut Champagne a better route especially for races that would find getting into Kaladim rather..... hectic.

Secone
03-03-2005, 11:43 AM
Good points there, thx.

Regarding the Yarrow, its fermitated to 6 so thats 26/6= 4.33pp per combine :)

Kakg
03-03-2005, 11:47 AM
Good points there, thx.

Regarding the Yarrow, its fermitated to 6 so thats 26/6= 4.33pp per combine :)


Crud, hadn't spotted that - good point.

Coye
03-09-2005, 02:35 PM
:D Thanks for the updated TS guide, I know it's been a big help to me.

One thing I noticed though, the link for Unfired Large Bowls (pottery section) takes me to Unfired Medium Bowls. (That or my browser is being a pain again).

Neebat
03-09-2005, 02:54 PM
Alternative path to 300 for Halflings:
Steel Guardian Arrows (http://www.eqtraders.com/items/show_item.php?item=9627&menustr=080060900000)


Ok, I've commented on this before, but I have to ask... in what way is this a halfling alternative? Remember, not all halflings follow Karanas, not all Karanas followers have a respectable amount of foot hair.

Only followers of Karanas can make the fletching kit, regardless of race. That could limit this alternative to Karanas followers. I think that's probably what Sony intended, since the fletching kit is no drop. That would limit it to Karanas followers including many human druids and rangers, but excluding a halfling rogue stealing for Bristlebane.

The Surefall Fletching Kit Token is tradable. That either opens it to everyone or still leaves it just Karanas. Having a tradable token for a NO DROP container sounds buggy, so you might want to ignore it.

How is this in anyway limited to halflings? Is there something missing from the database to say these combines are restricted to halflings? I think tonight I should pass a Surefall Fletching Kit Token to my erudite cleric of Quellious. If she can do the combine, wouldn't that show that EVERYONE can take that route to 300?

:boggled:

Thanks for the great guide, btw! We use it frequently for all kinds of tradeskills.

UPDATE
I just posted a message in the database update area. My cleric could not do the combine and the message specificly said the problem was diety. I would expect it to be the same message regardless of race. So the skillup path using Steel Guardian Arrows is Karana only.

Secone
03-09-2005, 04:53 PM
Changed to karana followers, thx.

mewkus
03-11-2005, 05:50 PM
For pottery, would the alchemy bottles be easier? Looks like they from are vendor sold stuff plus a single foraged component. While most shaman can't forage, most foraged stuff shows up in the bazaar for typically around 10p (or less).

mewkus
03-11-2005, 07:40 PM
Fletching 103-122 should probably be Class 4 Wood Point Arrow (http://www.eqtraders.com/items/show_item.php?item=4203) as it's cheaper per attempt.

mewkus
03-11-2005, 08:05 PM
Alchemy 192-202 Mystical Infusion (http://www.eqtraders.com/items/show_item.php?item=7590) only costs about 29pp per attempt, while concentration is like 70pp per attempt.

Some baking alternatives:
Casseroles: veggie (http://www.eqtraders.com/items/show_item.php?item=3780), griffon (http://www.eqtraders.com/items/show_item.php?item=3773), anaconda (http://www.eqtraders.com/items/show_item.php?item=3772) all trivial at 284 and require either farming or foraging in Jaggedpine.

Also, under wood elf fletching, you have Mithril champion arrow listed twice (the first listing links to blessed champion arrows - so I suspect you want to remove that one).

Secone
03-12-2005, 03:37 AM
Updates so far, thx for the feedback.

Itek
03-12-2005, 07:15 PM
Spell research

Guild trainers will take you to 200.

It's cheaper and faster (but you need to save the points up)

ONLY enchanters (so far as I know) REQUIRE a research only spell (mez) at 16, everyone else is better off waiting for 20 to buy their first point. (first point = current level)

Mukkul
03-12-2005, 11:39 PM
Alchemy
203 - 223 Elixir of Divine Endurance (http://www.eqtraders.com/items/show_item.php?item=4065&menustr=080010900000)
224 - 234 Greater Mystical Infusion (http://www.eqtraders.com/items/show_item.php?item=6042&menustr=080010900000)I would change this to
203 - 228 Benefit Awareness IV (http://www.eqtraders.com/items/show_item.php?item=7959&menustr=080010900000)
229 - 234 Greater Mystical Infusion (http://www.eqtraders.com/items/show_item.php?item=6042&menustr=080010900000)

because Awareness IV potions are cheaper overall if you count merchant buyback values.

Elixir of Divine Endurance costs 62 pp per combine including buyback. Greater Mystical Infusion will cost you 66 pp each. Awareness IV potions cost an average of 38 pp per combine when you include buyback, assuming 95% success rate which is the rate I got while skilling up on these. Your success rate would have to be worse than 75% to fall behind on these costwise.

Benefit/Magic/Cold/Head/Poison Awareness IV buyback value is 126.610 (not Disease, it's worse for some reason)
158.550 per combine for Awareness IV components with no buyback
63.590 per combine at 75% success rate
38.270 per combine at 95% success rate
31.940 per combine at 100% success rate

Mukkul
70 Iksar Shaman
236 Alchemy so far

JMorgana
03-12-2005, 11:58 PM
Spell research

Guild trainers will take you to 200.



Not anymore they don't. As far as I know, this is as of the DoN live patch where the tradeskill caps changed (don't recall exact date).

Secone
03-13-2005, 03:26 AM
updated .... and yes, you can no longer train research at guildmaster to 200/217/300 since DoN.

mewkus
03-16-2005, 08:19 PM
Shar Val Essence is listed as trivial 187. You have it listed as 178.

Also, in the fletching section, the plural of Wood Elf is Wood Elves.

Secone
03-17-2005, 12:01 AM
updated.

Lanthorny
03-17-2005, 07:03 AM
Tinkering 233-236 Geerlok clockwork contraption (http://www.eqtraders.com/items/show_item.php?item=8273&menustr=035000000000)

Awesome guide :cheers:

Secone
03-17-2005, 07:36 AM
added

Dyllwin
03-17-2005, 02:02 PM
The Velium Hound Fur, Velium Mastodon Fur and Ice Silk combines can still get you to 300, though it takes more per combine than did the Velious leather items. Can be expensive, but for some races who's new Master level cultural drops are almost non-existant, this is an alternative.

Itek
03-25-2005, 06:06 PM
updated .... and yes, you can no longer train research at guildmaster to 200/217/300 since DoN.

GROSS! :boggled:

Well thankfully I have 200 already, and doubt I'll be learning research on my Cleric. :)

Rhynoe
03-27-2005, 12:20 PM
Arctic Wyvern Skullcap (http://www.eqtraders.com/items/show_item.php?item=2515&menustr=080110900000) u have to 300, the reciepy u linked says it trivs at 252. Was the triv raised and just not updated on site? Or does it still triv at 252?

Aillaven
03-29-2005, 03:27 AM
Can someone help me understand this part of the Black smithing guide?



189 - 210 Enchanted Velium Bits
210 - 212 Ethereal Metal Rings - Remember to use: Geerlok Automated Hammer
213 - 222 Enchanted Velium Bits


First the Enchanted Velium Bits are on there twice and the trivial is 222. Second the Ethereal Metal Rings have a "Required Skill Level: 220" so there for can not be used to skill up. Can someone explain this and/or give me some good suggestions for an alternative. Thanks for your help in advance.

PS The guild is great and very useful.

Lanthorny
03-29-2005, 06:45 AM
Can someone help me understand this part of the Black smithing guide?



First the Enchanted Velium Bits are on there twice and the trivial is 222. Second the Ethereal Metal Rings have a "Required Skill Level: 220" so there for can not be used to skill up. Can someone explain this and/or give me some good suggestions for an alternative. Thanks for your help in advance.

PS The guild is great and very useful.

By using a geerlok (or trophy) the bonus you get makes your skill over 220 - so you can use this mod to skill up on ethereal metal rings for 2 points (210-212) before returning to do more Enchanted Velium bits till they trivial at 222

Teledriel
03-29-2005, 07:33 PM
Arctic Wyvern Skullcap (http://www.eqtraders.com/items/show_item.php?item=2515&menustr=080110900000) u have to 300, the reciepy u linked says it trivs at 252. Was the triv raised and just not updated on site? Or does it still triv at 252?

That is a change from 335 to 252 unfortantly. They use to be the way to get to 300 but .. sigh not anymore.

Think that was also the reason for the added cavet at bottom of our Tailoring in reference to the 300 path modified by SoE that is listed in red.

And in reference to above about the Etheral, also the reason why you see the break in tailoring for the 2 *freebie points* for Swatches at 211 and 212.

Lanthorny
03-31-2005, 08:26 AM
Jewellery
283-300 Velium Geode Bracelet (http://www.eqtraders.com/items/show_item.php?item=9667&menustr=080070900000)

283-300 Velium Polished Quartz Necklace (http://www.eqtraders.com/items/show_item.php?item=9692&menustr=080070900000)

Solaran_X
04-03-2005, 07:40 AM
GROSS! :boggled:

Well thankfully I have 200 already, and doubt I'll be learning research on my Cleric. :)

It's all good. Only INT casters can Research spells. WIS casters have to rely on INT casters for their Researched spells.

Rwauld
04-12-2005, 05:34 PM
Nice guide. I would like to suggest as an alternative Old World cultural smithing for skill ups. I personally do Fierce Heraldic Boots (http://www.eqtraders.com/items/show_item.php?item=7934&menustr=035000000000). It takes a bit of farming (probably a lot more than sickles). The trivial is 335 and the added bonus is the end result tributes for 9.4k. All the Heraldic stuff trivials at 335 including Fine Heraldic Boots (http://www.eqtraders.com/items/show_item.php?item=7898&menustr=035000000000), but they only tribute for 2k ish. Hateful Heraldic Boots (http://www.eqtraders.com/items/show_item.php?item=7922&menustr=035000000000) tribute for around 6k. But Sapphires are much more expensive than Jade.

Mystrice
04-18-2005, 02:43 PM
http://www.eqtraders.com/items/show_item.php?item=1206

High Quality Fishbones will take you to 182 fishing if you don't want to sit and fish all day long. I just trived it. You just need to either forage roots or buy them in /baz.

Shakespeer
04-21-2005, 12:49 PM
Tailoring
263 - 268 Holgresh Fur Cap (http://www.eqtraders.com/items/show_item.php?item=2505&menustr=)
269 - 282 Holgresh Fur Moccasins (http://www.eqtraders.com/items/show_item.php?item=2507&menustr=080110900000)
283 - 300 Holgresh Fur Cloak (http://www.eqtraders.com/items/show_item.php?item=2506&menustr=)

Footsore
04-21-2005, 01:18 PM
http://www.eqtraders.com/items/show_item.php?item=1206

High Quality Fishbones will take you to 182 fishing if you don't want to sit and fish all day long.

You know of a vendor purchased fish for making HQ fish bones? That would be great. Only ones I know of I had to fish myself.

Lanthorny
04-25-2005, 10:50 AM
fresh fish - sold at pok vendors and many others

Oona Wynterbreeze
04-25-2005, 06:06 PM
Sorry, but fresh fish only makes regular fish bones triv 171, not HQ fish bones triv 182. HQ fish bones I'm pretty certain cannot be made from any vendor purchased fish. The fish for HQ included fetid bass 10lbs and up (including humongous, gigantic and giant), grotto bluegill, red roughy, wulf fish, weary wrass, ikfish and fogwater trout.

Tyfold
04-27-2005, 11:26 AM
For smithing, you have ommitted the possibility of wood elves doing fier'dal fletching kits from after embroidering needles...the ~8pp per combine is a huge improvement on 85pp for elm shears....the fletching kit takes you all the way to 163.

ppatti
04-27-2005, 10:39 PM
I'm doing Rage of Incapacitation to get make poison to 300 (trivials at 322).

Mystrice
05-01-2005, 11:34 AM
My apologizes, you can do Fish Bones until 171:

http://www.eqtraders.com/items/show_item.php?item=1205&menustr=035000000000

mewkus
05-04-2005, 09:39 PM
Bile Spine (http://www.eqtraders.com/items/show_item.php?item=17598) - Simply add cheap fetid essence (fishing grub + water) to the needles you just made.

Shadriel
05-07-2005, 01:47 AM
"Spell Research
0 - 20 Guild Trainer.
20 - ???"

Here is my guide to Spell Research:

0-21 Practice Rune (Complete)
22-41 Apprentice Rune (Complete)
42-62 Training Rune (Complete)
63-95 Journeyman Rune (Complete)
96-122 Study Rune (Complete)
123-142 Expert Rune (Complete)
143-162 Master Rune (Complete)
163-175 Magi Rune (Complete)

Each rune above requires 2 subcombined runes, (Azia) and (Beza), which require a Concordance of Research to do the combines in. This is obtained by giving a Greater Lightstone to Smith Tv'Ysa in South Ro (Evil Races) or to Mrysila in North Karana (Good Races).

You will need the class specific research box for your class to do the (Complete) rune combines in. These can be purchased at various locations.

Enchanters: Tome of Endless Enchantments
Magicians: Elemental Grimoire
Necromancers: Book of Dark Bindings
Wizards: Lexicon

For some spell combines I believe you will need another box, as well, that is the result of a quest in Gulf of Gunthak with Researcher Alvarik. Simply hail him and tell him what class you are, you will recieve the necessary book for your class.

Secone
05-10-2005, 06:53 AM
Updated, thx for the input.

Cloud
05-19-2005, 05:05 PM
Tailoring

Get to 290 on new don master arms. The only drop u have to farm is shissar scales from ssra which aren't to bad to farm if u are 65-70 solo.

Tyfold
05-20-2005, 10:56 AM
Similarly, tailoring 160+ can now be done with Expert DoN armor (which is ~18pp a combine, plus a HQ cat/HQ Bear/HQ Wolf/HQ Rockhopper/2 Drachnid Silks/2 Crystalline Silks and your cultural needle). You have to do the book quest as well, but that's nothing. It's different for every race, but it's definitely preferable to Solstice robes, velious tailoring, acrylia or platinum ribbons. I'm getting along happily with it now.

Thanks to all the people on the serverwide channel that pointed that one out to me just before i blew all my cash on making gem-studded chains.

Tillinghast
05-24-2005, 09:41 AM
for pottery, isn't this idol (http://www.eqtraders.com/items/show_item.php?item=4939&menustr=080090900000) cheaper?

Tillinghast
Vendor Mule

Drexxell
05-24-2005, 01:43 PM
Tinkering - BAH, don't waste good coiled springs on propulsion units. What a waste of good money and parts. As soon as you get to 122 move straight to making Geerlok Sculpting Tools to get to 215. The Darkclaw Claws are very easy to farm in Shadeweavers and you will get much more skillup attempts for your cash. Scuplting tools are the cheapest geerlok and the easiest to farm parts for, just stick with them and keep churning them out. Brewing geerloks are also popular but I don;t recommend them as you have to go buy the still parts in SH where the sculpting parts can all be bought in PoK. Save all your coiled springs for collapsibles which will make you money instead of costing you money.

Actually, Geerlok Fermentation Devices are cheapest (3 pp per combine, vs 17-30 per for every other original geerlok). Go from 102 to 215 on Fermentation Devices, especially now that they have made the Porous Mineral Blocks stackable. Since PMBs are one of the few stackable farmed components for the original geerloks, it's really not any big deal to farm forever, and then take one trip to SH for all your skillups.

Also, the Planar bow cams are impossible unless you're regularly hunting the elemental planes. So after the Gauze Press, just better to concentrate on Cheirometric Lockpick Devices(267) or just go straight to Crab Crackers (you can farm both Clockwork Carapaces for the 288-300 climb on Woks while you're farming the Knuckle Joints for the 262/267 to 288 climb on Crab Crab Crackers).

Drexxell
05-24-2005, 01:57 PM
I'll add to my above post...the following is the order that
made most sense to me:

51-68 Flameless lantern (1.384 pp , no farm, make and destroy)

69-75 Standard Bow Cam (12.599 pp, no farm, make and give to fletchers)

76-95 Spyglass (20.740 pp, no farm, make and give to friends)

96-102 Stalking Probe (15.564 pp, no farm, make and give to friends)

102-215 Geerlok Fermentation Device (2.841, 1 farm/stacks, make and sell back for a loss)

216-222 Geerlok Alchemy Set
216-227 Geerlok Automated Pestle
216-232 Geerlok Automated Quill (19.714 pp, 1 farm/stacks, make and sell back for a loss)
These 3 go together...you're really farming for the Silver Tipped Quills to make the Geerlok Quill to 232, but along the way, you'll pick up enough Maneater Roots for the Alchemy and Scorpion Venom Glands for the Pestle that it's worth doing all 3 simultaneously.

233-236 Geerlok Clockwork Contraption (19.714 pp, 1 farm/stacks, make and sell back for a loss)
This one goes along with the other 4, but don't work on it until you've hit 232. By then your Gunthak farming of the other 3 items will have yielded enough Waterlogged Riggings to make the climb from 233 to 236 a snap.

237-242 Collapsed Toolkit (6.495 pp, 1 farm/stacks, make and sell back for a loss)
This is the FIRST time you should be using Coiled Springs for a skillup. Coiled Springs don't grow on trees and this 6 point climb means a solid 100 or more Springs will be needed just for it.

242-288 This depends on how much cash you want to spend and how hardcore a farmer you are. Farming Class 6 mana batteries is hard. So is paying 105pp for each one. If you're willing to take the pain of farming or paying for Class 6 mana batteries, then do the Gauze Press to 262 and then the Lockpick Device to 267. If not, go right to Crab Crackers, and farm Knuckle Joints and do Crab Crackers from 242-288. While you're doing this, find a mule to hold all of your non-stacking Clockwork Carapaces that you get too, because you'll want them for the 289-300 climb on Woks.

Do NOT depend on selling Guaze Presses for a profit. EQ is a dying game, like it or not, and anyone who WANTED a press GOT a press within the first year of the recipe being available.

Sorry I didn't fit this all into one post.

Drex



103 - 122 Powered Gloves (http://www.eqtraders.com/items/show_item.php?item=4128&menustr=080120900000)
123 - 135 Tinkered Catapult (http://www.eqtraders.com/items/show_item.php?item=4129&menustr=080120900000)
136 - 150 Base Prototype (http://www.eqtraders.com/items/show_item.php?item=6301&menustr=035000000000) - Used later for Anizok devices.
151 - 162 Advanced Propulsion Unit (http://www.eqtraders.com/items/show_item.php?item=6298&menustr=035000000000)
163 - 168 Perpetual Air (http://www.eqtraders.com/items/show_item.php?item=6683&menustr=035000000000) - Steam (http://www.eqtraders.com/items/show_item.php?item=6603&menustr=035000000000) Pump - Used later for Anizok devices.
169 - 215 Geerlok Automated Hammer (http://www.eqtraders.com/items/show_item.php?item=1620&menustr=080120900000) or Geerlok Fermentation Device (http://www.eqtraders.com/items/show_item.php?item=1760&menustr=080120900000)
215 - 222 Collapsed Spit (http://www.eqtraders.com/items/show_item.php?item=6665&menustr=080120900000)
223 - 226 Collapsed Sewing Kit (http://www.eqtraders.com/items/show_item.php?item=6670&menustr=080120900000)
227 - 233 Geerlok Automated Quill (http://www.eqtraders.com/items/show_item.php?item=8275&menustr=080120900000)
234 - 236 Geerlok Clockwork Contraption (http://www.eqtraders.com/items/show_item.php?item=8273&menustr=035000000000)
237 - 242 Collapsed Toolkit (http://www.eqtraders.com/items/show_item.php?item=6673&menustr=080120900000)
243 - 262 Anizok's Gauze Press (http://www.eqtraders.com/items/show_item.php?item=6302&menustr=035000000000)
263 - 282 Wind Metal (http://www.eqtraders.com/items/show_item.php?item=6404&menustr=035000000000) - E'cian Ice (http://www.eqtraders.com/items/show_item.php?item=6400&menustr=035000000000) - Molten Metal (http://www.eqtraders.com/items/show_item.php?item=6574&menustr=035000000000) - Planar Steel (http://www.eqtraders.com/items/show_item.php?item=6570&menustr=035000000000) Bow Cam
283 - 288 Crab Cracker (http://www.eqtraders.com/items/show_item.php?item=6490&menustr=080120900000)
289 - 300 Wok (http://www.eqtraders.com/items/show_item.php?item=6304&menustr=080120900000)
Alternative to 300: Clockwork Shadowwalker/Observer (http://www.eqtraders.com/recipes/recipe_page.php?article=140&rsa=Tinkering&sub=armor&sb=item&menustr=080120040000) armor

Drexxell
05-25-2005, 10:37 AM
As long as I'm making additions, why not 3 posts in a row? :)

With DoN, there now comes an entirely new path for skilling up Tinkering. I personally don't see the need to veer off of the path laid out (above) until you hit 242.

At that point, the DoN branch would take you to (if you've got access to high tailoring skill):

243-248 Master’s Metalofiber Armband (19.159 pp + 1 farmed item from PoI (doable at level 50ish) + 2 farmed items from PoN (doable not before 55, really) + high tailoring needed)

249-263 Master’s Metalofiber Gloves (20.279 pp + same farming and tailoring as armband)

264-290 Master’s Metalofiber Sleeves (20.279 pp + same farming and tailoring as armband)

291-300 Master's Metalofiber Breeches (20.279 pp + 1 PoI farm + 6 PoN farm + high tailoring)

A similar route ("servolinked" rather than "metalofiber") works for "high smithing" gnomes instead, but now farming from The Deep instead of PoN. (Too lazy to type it all in at the moment).

Drexxell
Wayfarers of Veeshan

Maeluwen
06-03-2005, 03:51 AM
i wanna craft Enchanted Velium Bits (http://www.eqtraders.com/items/show_item.php?item=9525&menustr=035000000000) its enchanter only or i need to buy toons of same spell or returns the spell copy?

thx 4 info

ppatti
06-03-2005, 10:19 AM
i wanna craft Enchanted Velium Bits (http://www.eqtraders.com/items/show_item.php?item=9525&menustr=035000000000) its enchanter only or i need to buy toons of same spell or returns the spell copy?

thx 4 info


You do NOT need an enchanter. You DO need a lot of bag space since the "Spell: Enchant Velium" is non-stackable and you need a copy for every combine. My advice for gate classes is to bind at the Thurgadin forge so, when you run to the merchant NPC to buy the spell copies, you can gate right back to the forge and save time. Spell is sold by the same Thurgadin merchant that sells coldain velium temper.

Komet
06-06-2005, 10:34 PM
Alchemy - Ensnaring Concoction VI,Trivial 311

Takes you from 276 to 311 with minimal PP and a bit of foraging.

Maeluwen
06-07-2005, 04:55 AM
thx ppatti for reply :P

Pottery

i think Unfired Lined Poison Vial (http://www.eqtraders.com/items/show_item.php?item=3942) is cheaper than Sealed till 168. remember to use Crows Special Brew (http://www.eqtraders.com/items/show_item.php?item=12829)

btw there is a level cap in tradeskills? i got all expansions and my rogue (40) is trying to level make poison and pottery. ... dunno if there is any cap. can anyone post the cap 4 each tradeskill?

thx in advance !

mewkus
06-09-2005, 05:23 PM
It looks like all races (not just wood elves) can make their cultural sewing kits. That trivial at (or near) 163.

Tyfold
06-10-2005, 04:30 AM
Fletching or sewing, depending on the race: only wood-elves and karanans have cultural fletching. That's great, thanks for pointing that out mewkus :D

ccolligan
06-10-2005, 11:38 AM
nice list of skill ups.. .some differthan some of the TS guides I have written for my guild ... but hey we all do things our own way .. lol

Much appreciated

8-)

Secone
06-10-2005, 12:37 PM
updated, thanks for the input.

mewkus
06-12-2005, 11:16 AM
I'm not sure you want to suggest the cultural sewing kits as a route from 0 to 162. They do cost like 18p per attempts. I would leave everything as it was through banded, embroidery needle, and cultural needle, then the sewing kits.

mewkus
06-16-2005, 03:33 PM
Smithing 123 to 132 Bile Spine (http://www.eqtraders.com/items/show_item.php?item=17598) (#17598) uses those needles you just made and fetid essence from brewing skill ups.

Keslin
06-18-2005, 11:52 PM
Was looking over the list and I noticed that on the Brewing list there seems to be a problem. The opening is a script link that takes you a Triv item of 311. Please look into this so I can figure out what I need to do on this path. Other than that I love the list.

Oona Wynterbreeze
06-19-2005, 12:42 AM
Was looking over the list and I noticed that on the Brewing list there seems to be a problem. The opening is a script link that takes you a Triv item of 311. Please look into this so I can figure out what I need to do on this path. Other than that I love the list.

Noted. Will get someone to fix it as soon as they can. I'm pretty certain the link was supposed to be for the Fetid Essence (http://www.eqtraders.com/items/show_item.php?item=2975&menustr=035000000000) that you can see the text of at the end of the script.

Secone
06-19-2005, 02:09 AM
fixed

Flehmen
06-20-2005, 08:27 AM
Tinkering
51 - 102 Stalking Probe (http://www.eqtraders.com/items/show_item.php?item=4127&menustr=080120900000)


I must be missing something but why not

51-68 Flameless Lantern (http://www.eqtraders.com/items/show_item.php?item=4122&menustr=080120900000)
69-102 Stalking Probe (http://www.eqtraders.com/items/show_item.php?item=4127&menustr=080120900000)

Since this is all buyable in the Abysmal sea and costs upwards of 10 pp less per combine....

Actually I see Drexxel posted here (http://mboards.eqtraders.com/eq/showpost.php?p=154477&postcount=45) with that suggestion already. NVM but might want to update when you have a chance. :)

Secone
06-20-2005, 01:25 PM
fixed

Karlena
06-24-2005, 12:48 AM
[QUOTE=Secone]I have tried to fill in the gaps from 250 to 300, but iam still very open to any sugestions.

Great Guide! Thank you for sharing this! I do have two questions about alchemy. What recipe did you use to increase from 256 to 264 and does anyone have any information regarding a forage location for Draconic Essence?

Thanks again for sharing your guide with us! :) :wave:

Secone
06-24-2005, 01:40 AM
was a typo. 265 -> 256

Draconic Essence Sources:

This item is Foraged:
Lavaspinner's Lair
Stillmoon Temple
The Broodlands
Thundercrest Isles

'This item is dropped from mobs:
Thundercrest Isles
various drakes

Flehmen
06-24-2005, 10:20 AM
Tailoring
77 - 115 Tailored Quiver (http://www.eqtraders.com/items/show_item.php?item=5297&menustr=080110900000)
116 - 128 Wu's Fighting Collar (http://www.eqtraders.com/items/show_item.php?item=2126&menustr=080110900000)
129 - 135 Wu's Fighting Wristbands (http://www.eqtraders.com/items/show_item.php?item=5476&menustr=080110900000)


Because the pearl for the vial of mana is upwards of 4 pp plus either other farming or costs, can I suggest a possible alternative.

116-118 Crystalline Silk Mantle (http://www.eqtraders.com/items/show_item.php?item=3319&menustr=)
119-124 Crystalline Silk Gloves (http://www.eqtraders.com/items/show_item.php?item=5757&menustr=)
125-131 Crystalline Silk Shirt (http://www.eqtraders.com/items/show_item.php?item=5760&menustr=)
132-135 Wu's Fighting Wristbands (http://www.eqtraders.com/items/show_item.php?item=5476&menustr=080110900000)

I actually started this earlier because I was able to buy a ton of silks in the baz for less than 1 pp and had issues farming the HQ cat pelts.. darn RNG.. that makes it comparable to the tailored quiver in price. If you can farm these yourself, it is even cheaper AND I'm told that the silks come faster than the HQ cat pelts.

Take care

Drexxell
06-27-2005, 08:04 AM
Because the pearl for the vial of mana is upwards of 4 pp plus either other farming or costs

One thing to consider is the *buyback* from vendors on Wu's.

The cost to make each piece of Wu's is 7.332 pp [1 VoVM (@6.3 pp each), + 4 Heady Kiolas(@0.245 pp each)+Pattern(@0.052 pp each)] plus 2-6 silks. The *buyback* on each Wu's piece is 5.2-6.2 pp each. As such, the lost-cost for each successful combine is a pitiful 1-2 pp. I'm not thick with cash, but I do think losing 1-2 pp per combine (you'll never sell Wu's in the bazaar for more than vendors will give you) is an acceptable rate when going through the 140's to 150's in a tradeskill.

As for farming, may I strongly suggest going to East Karana and finding "Reaver Hill". The spiders there are everywhere and drop 2-6 silks each. I was able to fill a backpack with stacks of Spider Silk in under an hour.

Drexxell
Wayfarers of Veeshan

Flehmen
06-28-2005, 07:34 AM
G'day,

I was taking buy back into account and simply did it faster by paying bazzar prices but since each combine cost me a total of 1.049pp considering the componets are farmed and sell back to the vendors for a little under 1pp... I thought it was a good alternative. I'll have to sell some more and get prices into the DB here. :)

This all depends, of course, on farming Spider silk or Crystaline spider silk and the rate at which you can do either. (Reaver hill is where I get silks and tea leaves. :)) Since people are already farming Crystal Caverns for other reasons, it is a valid path.

Regardless, I wanted to add my two cents here so that people don't overlook this potentially faster/cheaper skill up route.

Take care!

Jyll
06-29-2005, 10:00 AM
I'd comment as follows:

Baking, after 192 I would move on to GoD Tuna and Crab recipes. With the new vegetable recipe making these recipes much easier for non-foragers the effort to fish for crab and tuna is significantly eaiser than the hours of mammoth meat and brownie parts farming that HMP's and Holy Cakes require.


For a run of 100 MTP's you only need 1 brownie part. that's not exactly farming imho

edited it because of the message below.

Tyfold
06-29-2005, 11:56 AM
For a run of 100 HMP's you only need 1 brownie part. that's not exactly farming imho

HMP = Halas 10lb Meat Pie

you are thinking MTP, Misty Thicket Picnic :p

Twistagain
07-18-2005, 11:10 AM
217 - 222 Unfired Opal Encrusted Stein (http://www.eqtraders.com/items/show_item.php?item=3950&menustr=080090900000)
223 - 231 Unfired White Ceramic Band (http://www.eqtraders.com/items/show_item.php?item=4446&menustr=080090900000)
232 - 242 Unfired Red Ceramic Band (http://www.eqtraders.com/items/show_item.php?item=4447&menustr=080090900000)
243 - 248 Unfired Idol (Amber) (http://www.eqtraders.com/items/show_item.php?item=4936&menustr=080090900000) - Cheapest is Imbued Amber (http://www.eqtraders.com/items/show_item.php?item=4091&menustr=) by a Cleric/Shaman with CT diety.
249 - 255 Unfired Idol (Rose Quartz) (http://www.eqtraders.com/items/show_item.php?item=4937&menustr=080090900000) - Cheapest is Imbued Rose Quartz (http://www.eqtraders.com/items/show_item.php?item=4090&menustr=) by a Cleric with Erollisi Marr diety.

Just as a note, if you have access to a Cleric of Erollisi Marr, I would replace all of the items from Unfired Opal Encrusted Stein through the Unfired Idol (Amber) with the Unfired Idol (Rose Quartz). It's cheaper than the amber (16.071p total, failure rates included), and, after looking at the skillup formula, it's cheaper to do overall than the ones listed. Unfired Planar Steins are a shade more expensive (like 1p more), but the success rate at that level makes them the better choice (assuming you can find some Tainted Planar Essences.)

Blissed
08-07-2005, 12:16 PM
bump

Elenil
08-09-2005, 10:29 AM
For baking after 192, I recommend Planar Fruit Pies. The fruit and eggs are easily foraged. The only pain is the celestial essence, but the components for that can be bought.

Elyssanda
08-12-2005, 03:05 PM
I have tried to fill in the gaps from 250 to 300, but i am still very open to any sugestions.

Alchemy

157 - 163 Greater Potion Of Heat
164 - 176 Gate Potion



Between these 2, I'd add Potion of shadeweaver, triv 170 and about 90P cheaper per attempt than the gate potion. could be a substansial savings and they sell well in the bazaar after you hawk them a few times.
and a 10 dose version of shadeweaver cost is 1628P (assuming no fail)
whereas 10 dose gate is 2520p (assuming no fail) so you can really hawk the savings.

Secone
08-13-2005, 06:27 AM
updated with Potion Of Shadeweaver :) Choosing not to add Planar Fruit Pies because most cant forage, but its a option for those who can naturally.

Wanonweb
09-02-2005, 10:57 PM
My suggestion for Baking

Baking
0 - 135 Fish Rolls
136 - 143 Filleted Bear (Keep the result for next step)
144 - 152 Bear Fillet in cream (http://www.eqtraders.com/items/show_item.php?item=1127) (Keep the result for Halas 10lb Meat Pie)
153 - 191 Patty Melt
192 - 226 Halas 10lb Meat Pie
227 - 242 Holy Cake
243 - 300 Misty Thicket Picnic

As we need Bear Fillet in cream to make Halas 10lb Meat Pie and they are made from the Filleted Bear, we can make our way from 144 to 152 with them. And with a geerlok, that will be like trivial : 143 + 5% ---> 151.

mewkus
10-04-2005, 03:25 AM
Would it make sense to sticky this? For me, this is the most straight forward guide.

Mystic Lioness
10-04-2005, 12:53 PM
The foraging impaired and cheap path to baking (well, at least the way I did it, although my choices may have been influenced by the fact that I was working Yunjo faction for the BiC quest):

54 - Gates of Discord Baking Freebie Quest (I know, not required, and there is no known use for the wheat, but I have high hopes that the wheat will become usable, and I will be ready! Plus, free is good.)

82 - Fish fillets

135 - Fish Rolls

176 - Beer battered crab steaks and beer battered tuna steaks

207 - Beer battered crab rolls and beer battered tuna roll

236 - Beer battered crab pie and beer battered tuna pie *Note on vegetables: NO!! You do not have to have a forager. Just buy carrots, lettuce and turnips and combine in a mixing bowl!

252 - Beer battered crab souffle and beer battered tuna souffle

So at this point, you can't fish as much anymore without getting into recipes that are a real pain. And I have used several different recipes from items that I picked up while hunting. Though I'd say my main skill up avenue is Misty Thicket Picnics. Here is what I'm doing:

276 - Mephit Sandwich

302 - Hobgoblin surprise

335 - Misty thicket picnics - I buy the jum jum in Shadow Haven and hunt the brownies

mailithin
10-06-2005, 11:02 AM
Thanks for the hard work. just wanted to pass on my gratitude for a nice comprehensive guide

Tillaini
10-07-2005, 06:17 AM
First of all, I would like to say, great guide. Thanks for all the hardwork.

Second, one minor correction. The link for Velium Amethyst Necklace needs to be fixed. It is taking me to the recipe for Platinum Blue Diamond Tiara. :)

AB-girlie
10-10-2005, 05:08 AM
tailoring ;
velium hound fur cloak
ice silk cap
velium mastodon cloak
otter fur cloak ; 295
feran / murkglider (tunics,robes and legs trivial 282.)

various pop combines..(list is too long)

Milowfv
10-10-2005, 08:37 AM
I just want to point out on pottery you might want to look at firing the star ruby encusted stien and getting the 243 tribute points out of them if nothing else.

Grefira
10-18-2005, 06:32 PM
I maxxed out tribute on 2 characters, and had over 500k in guild tribute before apping to a new guild.

There's just only so much you can do with all our leftovers :faint: :p

fenrian
11-03-2005, 10:19 AM
Similarly, tailoring 160+ can now be done with Expert DoN armor (which is ~18pp a combine, plus a HQ cat/HQ Bear/HQ Wolf/HQ Rockhopper/2 Drachnid Silks/2 Crystalline Silks and your cultural needle). You have to do the book quest as well, but that's nothing. It's different for every race, but it's definitely preferable to Solstice robes, velious tailoring, acrylia or platinum ribbons. I'm getting along happily with it now.

Thanks to all the people on the serverwide channel that pointed that one out to me just before i blew all my cash on making gem-studded chains.



Did I miss something? isnt experts don armor 70p a combine? In theory we are supposed to get a skill up bonus for DoN combines so it may make the price seem better

mewkus
11-03-2005, 11:42 AM
I think only the master and grandmaster combines are tagged with the higher chance for skill up. Even if the expert level were tagged for higher skill up chance (10%), it'd be less than the regular chance for skill up, so it'd never kick in.

Flehmen
11-04-2005, 06:37 AM
Although Master smithed armour is very expensive(to me) to make. The stuff is readily baz farmed or bartered... randomly vendor dived... or heck even fairly easily farmed for some races. I am *extremely* happy with the skill-ups so far on my DON smithed cultural....

The bonus is that you can probably get enough money back if you don't flood the market to cover costs for failures... so in the end I'm finding it very cheap.

Ten.

MedailMeadmezzer-eci
11-07-2005, 01:17 AM
Spell Research[/color]
0 - 20 Guild Trainer.
22-41 Apprentice Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10190&menustr=035000000000)
42-62 Training Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10193&menustr=035000000000)
63-95 Journeyman Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10196&menustr=035000000000)
96-122 Study Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10199&menustr=035000000000)
123-142 Expert Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10202&menustr=035000000000)
143-162 Master Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10205&menustr=035000000000)
163-175 Magi Rune (Complete) (http://www.eqtraders.com/items/show_item.php?item=10208&menustr=035000000000)


magi rune goes to 188 now, after that you can use

Vellium Parchment Soultion Spell Research Kit (203)
Platnium Bar
+ Agua Regia
+ Vial of pure water
+ (3)Gold Bar
+ (3)Gnomish heat source

Fine Vellium Parchment Soultion Spell Research Kit (216)
Platnium Bar
+ Agua Regia
+ (2)Vial of pure water
+ Muratic acid
+ fire opal
+ (2)Gnomish heat source

Runic Parchment Soultion Spell Research Kit (243)
Platnium Bar
+ Agua Regia
+ (2)Vial of pure water
+ Muratic acid
+ star ruby
+ (2)Gnomish heat source


after that you need to do spell combines to raise it. altrntivly you can do the spell parchment combines,
Parchment Spell Research Kit (144)
-Used Parchment
-Celestial Cleanser
-Normal Parchment Soultion

Fine Parchment Spell Research Kit (174)
-Gruby Fine Parchment
-Celestial Cleanser
-Fine Parchment Soultion

Velium Parchment Spell Research Kit (203)
-Shabby Velium Parchment
-Celestial Cleanser
-Vellium Parchment Soultion

Fine Velium Parchment Spell Research Kit (216)
-Grimy Fine Velium Parchment
-Celestial Cleanser
-Fine Vellium Parchment Soultion

Runic Parchment Spell Research Kit (243)
-Smudged Runic Parchment
-Celestial Cleanser
-Runic Parchment Soultion

SleepyTheIksar
11-09-2005, 08:05 PM
For alchemy Healing Potion IX (http://www.eqtraders.com/items/show_item.php?item=20731&menustr=035000000000) trivs at 302 and the Deepwater Ink is easily farmed in Kedge Keep. Also, thanks for the great guide!

Secone
11-10-2005, 02:06 AM
Good one, thanks :)

Paloverde
11-16-2005, 09:28 PM
My book is showing the trivial of the Magi Rune as 182. This is as reported here on the site. http://www.eqtraders.com/items/show_item.php?item=10208&menustr=035000000000

Rhumba
11-25-2005, 03:00 PM
I'd strongly recommend adding the following recipe to the tailoring path. It trivials at 231. And often you can get Hynid Manes somewhat commonly in the bazaar. The 3rd version is the cheap one.

Barbed Stock Whip (http://www.eqtraders.com/items/show_item.php?item=11642&menustr=)

Dance
12-14-2005, 05:02 PM
Great guide. Thanks for the hard work and thanks for keeping it updated=)

Dance of Stromm
70 Shaman
230 alchemy and climbing=P

Tokkyl
12-14-2005, 06:13 PM
Jord Meat Pie

Only requires: clump of dough, jord meat, pie tin

This alternative only requires ONE sub-combine which is a clump of dough. I realize these drop in BoT, but if you have access or the plat to purchase, this is the EASIEST way I've seen to get to 282.

Nitpaac
12-19-2005, 09:21 AM
For Alchemy you've added the Healing Potion IX already, but there is more to it :)

The same triv (and cost) goes for all Elixir of ... IX as well.
There are similar recipes for lower trivials (255, 202, ..).

Since those all require only one ingredient that is vendor brought, AND they are fairly inexpensive to make while having a fair resale value, I see them as valid skillup paths.

I posted an overview of those Elixir of.. and Healing Potion recipes in this thread (http://mboards.eqtraders.com/eq/showthread.php?t=24440).

Maybe you want to incorporate a few of them.

Cheers,
Nitpaac

Tyfold
01-03-2006, 11:02 AM
I've just been smithing, and I'd like to recommend Pale Velium Cestus (http://www.eqtraders.com/items/show_item.php?item=11335&menustr=035000000000) after EVBs/Cleansed BPs. The ingredients are expensive initially, but one success makes a 50pp profit. If you have a 5 in 6 success rate you will break about even. Aligned Ore and Pale Nihilite aren't so hard to get from vendor-farming, or i buy my aligned ore and still break just about even.

These take you to 232, where you can start shadowscream. Shaving off 10 points of SS is worth the financial risk, I think.

Emergincy
01-08-2006, 03:45 AM
Hello, I love your guide! I would like to offer a skill up brewing alternative from 163-188. Its called a faydwer shaker. You can buy all the components in abysmal sea. there are 2 vendors right next to a brew barrel. i dont know how cheap it is, but it has to be better than needing a foraged item. Thanks for a great guide ~!~

Silverfish
01-11-2006, 03:16 PM
Emergincy wrote:

"i dont know how cheap it is, but it has to be better than needing a foraged item."

For Shar Vahl Essences, payala fruit isn't foraged. It's a ground spawn. If you move about Shadeweaver's Thicket looking for short, stout trees that have blue leaves, you'll find one (that looks like a little bag) at the base of the plant. Anyone can get them, there are quite a few, they respawn fast and they're free for the taking, so it's a great route for skilling up to 187.

Silverfish

Flehmen
01-11-2006, 04:27 PM
I've attached a map for the fruit. This should go into your EQ maps directory to be useful... always remember to back up any files you are replacing.

Elyssanda
01-17-2006, 07:34 AM
looking for short, stout trees that have blue leaves, you'll find one (that looks like a little bag) at the base of the plant.
Silverfish

Just as an FYI, the little bags are *droppings* from some of the beetle models.. collect 4 and turn in for a 2% WR bag -6 slot. The payala fruit look like blue mushrooms. there are 28 groundspawns in a rough circle. (looks like an average 3 year old drew a circle) the respawn is actually decent, normally they are just repopping as you complete the circle. now, if you can forage, then you can also forage these, but as you will also forage everything else on the forage table you might be lucky to get an added 1 per trip around the circle.

Qualan
01-25-2006, 09:43 AM
0-54 all skills. : A lot of times there are easier/faster routes to 54 than abysmal sea freebies. A lot of people might prefer the shorter but slightly more expensive skillup paths


Tinkering:

2xx-282: Some people prefer skilling up with the elemental plane bow cams (especially pofire cams). Depending on skillup path this would be the skillup of choice for most after the toolbox.

282-300 Alternative would be yttrium based combines (servolink sleeves 29o/ BP/Legs - 300). Ytrium is a good alternative to nightmare arachnid silks.

Also woks are usually not used to skillup from 291-300. The clockwork carapace is non stackable and just doesn't drop in enough quantity to make this a viable skillup path. Most people end up making 0-3 points from this if that.

Tailoring:

Artic wyvern hide combines would be preferred combine instead of othmir fur caps. Just for faction issues and amount of furs to be farmed.

AbyssalMage
01-31-2006, 06:03 AM
Currently the skill progression for smithing from 163 - 188 is Fine Plate xxx. May I suggest a new route?

163 - 165 Fine Plate Bracer
165 - 210 Enchanted Velium Bits *minimum skill needed to do combine as posted on Jan. 31, 2006 on EQ Traders is 165*

Reasoning behind the change....

Cost of Fine Plate Bracer:
Leather Padding
30-45pp if bought in bazaar(prexus server) or Negligible if you farm the stuff yourself. We'll assume for this article you farm the material yourself.

Medium Quality Sheet Metal (MQSM)
(3) Large brick of medium quality ore (20.5pp each x 3 = 61.5pp) are required to make (1) MQSM + some water. Please also note that there is actually two (2) combines here that can both fail.

Plate Bracer Mold
Vendor sold for 6pp

Smithy Hammer
Vendor sold for 10pp. Price becomes negligible as it is never consumed.

Water
Vendor sold. If you can't afford to buy large quantities of water then you probally should hold off doing smithing...Negligible

So basic price of bracer is 61.5pp(MQSM) + 6pp (Bracer Mold) = 67.5pp - sell back of 26.5pp = 41pp+ an attempt not including failures. Also note that the true cost is higher as you will fail a few combines while making the MQSM. And more MQSM's are needed for the Helm (2) and BP (3) wich further increases cost vs. return. And we assume your not buying the Leather Padding in Bazaar wich will also increase price.

Cost of Enchanted Velium Bits:
Coldain Velium Temper
Vendor sold 5pp

Small Piece of Velium
Ok, here's where the pricing can get screwy...You need two(2) pieces per attempt. If you purchase in bazaar, this can quickly cost more than Fine Plate xxx. If you farm this it is free + you'll actually make money from the other stuff you loot and sell to vendors/players. Again we'll assume you farm your own as with the leather padding above.

Spell: Enchant Velium
Vendor sold for 12.8 (we'll round up to 13pp)

Total cost is 13pp (Spell: Enchant Velium) + 5pp (Coldain Velium Temper) = 18pp - 0pp sell back = 18pp per combine.

So if we compare costs we save 23pp per combine (41pp - 18pp) if we assume we farm all the material our selves(and no failures). I also know you have a better chance of skill up for success vs. failure so I'm not sure if in the end this would end up being cheaper but thowing this out there for those of you who may wanna try this route in smithing. And not everyone likes farming so Fine Plate xxx would definately be faster if you have the PP to blow.
***Please note: I completely forgot about 5% Geerlok so you should be able to start at 162 skill***

Tiroon
02-02-2006, 06:13 AM
*snip*

Cost of Fine Plate Bracer:
Leather Padding
30-45pp if bought in bazaar(prexus server) or Negligible if you farm the stuff yourself. We'll assume for this article you farm the material yourself.

Medium Quality Sheet Metal (MQSM)
(3) Large brick of medium quality ore (20.5pp each x 3 = 61.5pp) are required to make (1) MQSM + some water. Please also note that there is actually two (2) combines here that can both fail.

*snip*



The Medium Quality Folded Sheet Metal you need for a bracer is made from one Block of MQ Ore @ 20.5p not three bricks @ 20.5 each.

Large Bricks cost 6.8p and you can make a Block using 3 Large Bricks but since you can buy blocks from vendors there is no point in using bricks.

This brings the price down by 41 plat making this a very cost effective method of skilling up beating EVB's provided you have the leather padding.

AbyssalMage
02-05-2006, 02:03 AM
The Medium Quality Folded Sheet Metal you need for a bracer is made from one Block of MQ Ore @ 20.5p not three bricks @ 20.5 each.

Large Bricks cost 6.8p and you can make a Block using 3 Large Bricks but since you can buy blocks from vendors there is no point in using bricks.

This brings the price down by 41 plat making this a very cost effective method of skilling up beating EVB's provided you have the leather padding.

Thanks for pointing this out to me. Forgot you could buy the Block of Medium Quality Ore directly from merchant and had a brain fart while looking at the recipe. Saw the combine section and totally forgot to scroll down a little ways to see that merchants also sold it(with out combines). Looks like you actually recoop all costs or majority on these combines and only loose money for failures. Now time for me to go :faint: for not scrolling down a bit further before opening my mouth :grumpy:

lilgoodytoshoes
02-05-2006, 04:01 PM
HI...i am new to this forum...and this guide has done wonders for me..and i would like to express my thanks to all that have put work into this...will be of great help to many...and i too will contribute...providing i can find something that you guys have not. LMAO

lilgoodytoshoes 70 pali (human) on drinal

blacksmithing 226
baking 280
brewing 253
fishing 200
fletching 199
jewelry 251
pottery 211
tailoring 185

Secone
02-06-2006, 04:45 AM
your welcome, and i would like to thank those who came to help med getting my epic 1.5. :) You know who you are ;)

Zim99
02-07-2006, 07:23 AM
I think Epithieck's power belt might be interesting to skill tailoting to 252.

The cost here is in "platinum thread" 209pp and the belt sells back for 165. so costs 44pp per comb.

Good side is, enthrails might be faster farmable than othmir furs.

Furthermore, if pp are not an issue, the belt can be used for a further combine 252 making 5 small belts.

Small belts sell at 47pp each. So cost would be 418 and resell value 235. Making a 90pp cost per combine out of 1 single farmed component.

Kyre
02-09-2006, 10:16 AM
If ppl do not mind farming some. They can kill the fire elementals in lavastorm for bloodstones. bloodstones and a gold bar will make a bloodstone necklace trivals at 156 JC. Sell it back, lose 5 silver for total combine. about 11 plat per fail,There is no need to enchant it (you can if you want to).

plus as a added bonus you get lava rocks to drop (rare) If your dwarf paladin is like me, I use the lava rocks for don cultural stuff to get to 222 smithing.

Doomspark Deathfire
02-11-2006, 03:51 PM
One small nit to pick:

Smithing: not everyone can do the Aid Grimel quest. You have to be at least lvl 46, and I think have to have a particular flag to get the quest.

Grolyn
02-20-2006, 03:55 PM
http://www.eqtraders.com/items/show_item.php?item=20845&menustr=

At almost 210 plat a pop not cheap but very easy since only one compoment (corathus entrail) is farmed and fairly common drop. Maybe suggest it as alternatve to acrylia reinforced armor which requires a rare drop: flawless rockhopper hide which can yeild just a few drops per hour or 500+ plats in bazaar

Just my imo that corathus entrail would be easier and possibly cheapr for those who takes bazaar route

Draxxu
02-24-2006, 07:29 AM
anyone know what the new ingrediants are for alchemy? i realy need to know about SoW potions, lev, unlife awaireness, ect...

Wyora
04-03-2006, 12:23 PM
Any chance of getting a sticky for this thread? Please?

Bobaten
04-03-2006, 03:52 PM
While I will agree that this is the thread I am usually looking for in this forum, remember that there is already a sticky in this forum that links this (and the other) guides.