Before this last patch, I enjoyed 'merchant farming'. You could find all kinds of cool tradeskill items sometimes.
Before, when you would buy an item that was shown in the NPC's inventory (and not one that they normally stock (ie. was player sold to them) , there used to be a 'hidden', 'under the counter' inventory. So once a slot was cleared, and you clicked on the merchant again, that slot (well one at the bottom) would now be filled with a new item from 'under the counter'.
Now, What you see in the inventory is what you get. There is no 'hidden stock'. Upon testing, whatever you sell to the merchant if they are full, goes 'POOF". I realize that SoE may not have intended to have a hidden inventory in the first place ( ie limiting resources etc) , but that is how it has been since I started playing. I reported this as a bug, as there was nothing in the patch notes pertaining to it.
Is anyone else noticed this?
Before, when you would buy an item that was shown in the NPC's inventory (and not one that they normally stock (ie. was player sold to them) , there used to be a 'hidden', 'under the counter' inventory. So once a slot was cleared, and you clicked on the merchant again, that slot (well one at the bottom) would now be filled with a new item from 'under the counter'.
Now, What you see in the inventory is what you get. There is no 'hidden stock'. Upon testing, whatever you sell to the merchant if they are full, goes 'POOF". I realize that SoE may not have intended to have a hidden inventory in the first place ( ie limiting resources etc) , but that is how it has been since I started playing. I reported this as a bug, as there was nothing in the patch notes pertaining to it.
Is anyone else noticed this?


Comment