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View Full Version : Effects if INT/WIS (and possibly other stats) on Skillups



Roylan
12-14-2002, 12:04 AM
<p align="center">:!: :!: :!:</p>As most of you know, skill-ups in many skills (and all tradeskills) are effected by WIS/INT. It is a popular rumor that WIS is checked (along with your skill) for success/failure, and INT is checked for skillups. This is not so. When you combine something, your skill AND ONLY YOUR SKILL is checked for combine success/failure. For skillups your INT OR WIS, whichever is higher. So if your WIS is higher than your INT then it checks WIS. If your INT is higher than your WIS then INT will be checked. I have asked several GMs about this and this is what THEY ALL SAY. I can pretty much guarentee that there will be replys to this telling me I'm wrong or that they made a char with 130 WIS and it can't get a skillup after 20 combines etc. Truth is, I've tried making a tradeskill charachter (Erudite Wiz with all points that it would let me put into INT) and strangely, it wouldn't get as many skillups as my Bard, wearing enough INT gear to raise it to 100, leading me to believe that even if you have a lot of INT/WIS at a lower level it actually gets 'capped' on the check. Or maybe certain tradeskills require your INT/WIS check AND another (like Maybe my bard gets more skillups in smithing than the aforementioned Wizard because of STR.. smithing seems it would require a secent amount of strength). I'm not completely sure on that point, but I notice a LOT of difference in skillup rate with KEI and INT gear on my bard, like getting from 42 smithing to 70 smithing in 40 minutes making Banded Gorgets (expensive, but UBER fast).

Hope this helps all you beginning (or seasoned) tradeskillers who are leveling skills.

Roylan
Bard of the ...you miss a note, bringing your song to a close.
Guildleader, Psychopath, and Bard. In that particular order.

Edit - changed title to something less alarming. ~ Lothay

Edit - changed title to something else that is less alarming but gets the point through better. ~ Roylan

sumamael
12-14-2002, 01:07 AM
The facts are already covered in the FAQ.

http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=31

Roylan
12-14-2002, 01:14 AM
Yeah, but WHO READS THAT =P

lol, I see you're a GUcomics fan.. rock on!

Cantatus
12-14-2002, 05:07 AM
Yeah, but WHO READS THAT =P

Not to lecture, but everyone should read the FAQs. They are there for a reason: to stop people from posting the same questions over and over and over and over. Those FAQs contain a lot of helpful information, so I urge anyone to read them. Took a lot of work for people to put those together and we didn't just do it for the fun of it. ;)

Happy Tradeskilling!

Mitsune Foxfire
12-17-2002, 11:26 AM
I am pretty sure I remember that I read in an "official" quote in the Safehouse (has been a post by Vaslin, I think) that there is an exeption for the INT or WIS rule with the Make Poison skill. Make Poison uses INT or WIS or DEX, whichever of those three is the highest will affect skill increase when practicing the skill. (I guess they try to be nice to rogues, since there are not many ways to get a rogue near to 250 INT or WIS).

Another thing that might fit in the FAQ are the level caps on Make Poison and Tinkering since this limits the skill increase.

Mitsune, rogue with 175 int :o)